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YakkoWarner20

The oldest & smartest Warner
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Title is an expert at explaining. And my list, my opinion, but tell me what yours is. I'd love to compare.

10: Toepick

9: Rath

8: Big Chill

7: Upgrade

6: Atomix

5: Ghostfreak

4: XLR8

3: Humongosaur

2: Alien X

1: Four Arms

And there we are.
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My best friend

1 min read
I am typing this to tell all of my friends on this site some heartbreaking news.

My dog and best friend in the world, named Scooby Doo, has passed on today.

He had arthritis in his bad legs, couldn't walk or stand, couldn't digest food, so he was 87 pounds, he had cancer on his foot, he couldn't hold his bladder and he was having kidney failures. My mother did the right thing in taking him to the vet and ending his suffering...

I will never forget the good times that we had together. You didn't even try to be cute, it was second nature to you. You loved to be in snow and rolled around in it whenever you wanted to. I even gave you my food, when you sat in front of me and just looked at my food. Whenever I would come home from wherever I went, you would be there at the door waiting for me.

i love you Scooby Doo, and I will never forget your cute furry face.

Rest In Peace
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RULES
1. Write the rules
2. Write 13 things about yourself
3. Answer the 13 questions made by the person who tag you, and make your own 13 questions
4. Tag 13 deviants. DO YOU HEAR ME!? ONLY THIRTEEN, NO MORE, NO LESS! WE CLEAR!? Good . . .
5. Make sure that they know that they are tagged.
6. Don't say "Your tagged if you read this..." If you do, you can look up the very definition of 'bum' in the dictionary and find your picture.
7. It is forbidden to not tag anyone (but when has that ever stopped anyone?).
8. Tag backs are allowed (Keep your hands off of me!).
9. If you're lazy, don't do it on comments of this journal
10. If you don't make this tag in a week, you are very absent minded. And lazy.

The 13 Facts of YakkoWarner20
1: I named my first pet Pikachu.

2: I have met Kane Hodder, Lea Thompson & Ernie Hudson. (Jealous?)

3: I have been to 13 states. Not counting the one I live in.

4: I live with a ghost. Not kidding here. (Spooky.)

5: I own 7 game systems. (Game on!)

6: I have dressed up as Jason Voorhees for 5 years for Halloween.

7: I went to my first Bronycon last year and it was fantastic!

8: I am a sucker for Red Velvet cake, Egg Nog and Vanilla Coke. (:iconhomerdroolplz:)

9: My first cartoon that I saw was Scooby-Doo Where Are You?. (:iconscoobyplz: Scooooby Dooooby Doooo!!)

10: Sonic The Hedgehog is my favorite video game series ever! (:iconsonicsmirkplz: You're too slow!)

11: I ship Sparity, Yakdash & Sonuge.

12: I have been to Universal Orlando 10 times in my life.

13: I have seen the Labrea Tar Pits up close. (So awesome! :iconrainbowawesomeplz:)

Fanficwriter1's Questions
1: Batman

2: Spider-Man

3: Back in the 90's to 2013, CN; now, Nick (Not by much though. I only watch TMNT (2012)).

4: I much prefer Disney/Pixar. WE ARE GETTING STAR WARS LAND!!!!!!!!!!!!!!!

5: Mosquitoes. I hate those pestering, disease carrying bugs.

6: Yes. I had a few growing up. A hamster, a cat, a goldfish, a hermit crab, & a lizard. I now own a full blooded black Labrador Retriever.

7: One of these three lovely ladies. Minerva Mink from Animaniacs, Rainbow Dash or Rarity from MLP:FIM.

8: My artistic drawings.

9: To the time that Dinosaurs ruled the Earth! (Yeah, I just made a Jurassic Park reference. What you gonna do?)

10: Rock & Roll

11: Man that's a tough one. I would have to say Animaniacs for giving me my love for drawing.

12: I dunno. Play video games?

13: Probably my Ben 10 alien Manshark for the upcoming Ben 10 reboot.  Manshark (Omniverse) by YakkoWarner20

My Questions

1: Favorite video game series?

2: What video game movie are you looking forward too? Ratchet & Clank, Sly Cooper or Sonic The Hedgehog.

3: Who is your favorite Marvel character?

4: Who is your favorite DC character?

5: Would you want to have Marvel and DC do more team up comics?

6: Do you think Beenox (The game company that helped make SM: Shattered Dimensions, Edge Of Time, ASM & ASM2) needs to get working on a Spider-Man Noir game?

7:What horror icon would you want to see in the next Mortal Kombat game that hasn't already been seen? (So no Freddy or Jason this time.)

8: If you watch MLP, which celebrity would you want to hear in the show? (Please don't say Beiber or Miley.)

9: Nintendo has hired you to voice one of their many characters of your choice. Who do you choose to voice and why?

10: What is your favorite Ben 10 alien?

11: Name one Pokemon from each Gen that deserves a Mega Evolution.

12: You have been the opportunity to have one of your characters be in their own comic series. You can choose who you would want to help publish it (But they will have that character in their universe forever, you do get paid of course). Marvel, DC, Image or Darkhorse.

13: Who you want to have play you in a movie about your life?


:iconcreaturemasterprods:  :iconjose-ramiro:  :iconinsane-mane:  :iconparanormalpinkie:  :iconzigwolf:  :iconmr10channel:  :iconxjkenny:  :iconthedragonwarlock:  :iconshelby95:  :iconxlr8e:  :iconthemysticalartist:  :icondevilkais:  :iconmultitazker:
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Update

1 min read
I will be deleting my older art because it is just so horrible. I'm sorry if you like it for God knows what reason, but I feel better if they were gone. Rest assured I'm only deleting the ones I made when I was 10-14, not the ones that I actually took time to do and turned out better. Thank you for understanding.
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10: Banjo-Kazooie (Diddy Kong Racing & Banjo-Kazooie)
Think about this. Rare was partnered with Nintendo in the early 90's for the SNES for the Donkey Kong Country games, and then went to the N64 for Donkey Kong 64 and Conker. They then thought of Diddy Kong Racing and created a bear known as Banjo. They loved the character so much that they gave him his own games called Banjo-Kazooie. This is when a breegull known as Kazooie was created. Now these two are inseparable and go on wacky adventures. Sadly, I don't think happen.

Neutral B: Egg Firing
Banjo ducks his head allowing Kazooie to shoot eggs in front or behind them. She can also fire special eggs. If you push right, Kazooie will fire in front of her and Banjo. If you push left, Kazooie will fire behind her and Banjo. If the B button is held, Kazooie will fire 5 eggs in rapid succession. You can change the type of eggs by pressing C if B is being held.

Blue Eggs - Normal eggs that don't have anything special features. They will arch. DMG: 4%

Giant Blue Egg - A enormous glowing Blue Egg that can cause a lot of damage. Kazooie can only fire 1 of these for a short period of time. DMG: 25%

Fire Eggs - Eggs that can bounce once, arch and burn anyone they touch. They have a 80% chance of setting foes ablaze dealing 3% additional damage per second. DMG: 7%

Grenade Eggs - Kazooie can only lay 3 eggs at a time. These can arch and explode on contact. They cause big damage and knock-back as well. DMG: 15%

Ice Eggs - These eggs arch in the air, and when they hit the ground, foe or item, they become frozen in ice. DMG: 5%

Clockwork Kazooie Eggs - These eggs go into a low arch and crack to reveal a tiny walking bomb that looks like Kazooie. They explode after 20 seconds, hits an enemy, or falls off. They can also be detonated manually by pressing B after it has launched. It has high knock-back. DMG: (Egg hit) 6% (Explosion) 20%

Golden Eggs - These eggs don't really have anything special features, but Kazooie can fire 10 of these rapidly. DMG: 4%

Proximity Eggs - Kazooie can only lay one of these at a time. These eggs can attach to any surface and will explode if someone comes near them (this includes Banjo-Kazooie). It will takes 5 seconds to arm themselves and turn invisible. They can also be safely detonated by pressing B. Shooting someone with these won't cause any damage to them. DMG: 20%

Battery Eggs - These eggs can cause shocks to foes. They aren't all that strong though. DMG: 6%

Pink Mystery Egg - This egg will cause your opponents to become slower for 10 seconds when they are hit. Hitting them again with the egg, while they are still slowed will reset the 10 second countdown. DMG: 5%

Blue Mystery Egg - This egg will cause water to flow out when it breaks. The water will push your foes back a little. DMG: 6%

Green Mystery Egg - This egg can summon vines out of the ground that produce thorns when they hit the ground or someone. DMG: (Egg hit) 5% (Thorns) 8%

Cyan Mystery Egg - This egg can make ice appear on the ground once it hits, causing foes to slip. DMG: 5%

Red Mystery Egg - This egg can make fire appear on the ground once it hits, lighting up foes. DMG: (Egg hit) 5% (Fire) 3%

Yellow Mystery Egg - This egg can cause lightning bolts to rain down on the ground or on the opponent it hits (lightning will still hit the target if it's moving). DMG: (Egg hit) 5% (Lightning) 15%

Gold Mystery Egg - This egg will hinder your opponents jumping for 10 seconds. Hitting them again while they're jump is hindered will reset the 10 second countdown. DMG: 5%

Silver Mystery Egg - This egg will cause your opponent to become smaller for a short time. DMG: 6%

Bronze Mystery Egg - This egg causes rocks to fall on the ground or on the opponent it hits (rocks will still hit the target if it's moving). DMG: (Egg hit) 5% (Rocks) 25%

Side B: Beak Barge
Banjo runs a short distance and rams his shoulder into an enemy, Kazooie then comes out of the backpack and attacks the enemy with her beak. It is often slow and unwieldy, making it less appropriate for most combat situations and more suitable for pushing wall-mounted switches or for attacking stationary enemies. DMG: 32%

Up B: Beak Buster
Banjo will flip upside-down and Kazooie will pound the ground with her beak. This move acts as a recovery move. DMG: 20%

Down B: Beak Bomb
Kazooie will flap her wings sending Banjo and herself high into the air then Banjo scrunches himself up, as does Kazooie and the two explode forward at a downward angle, leaving a trail of red feathers and sparkles behind them. This move has high knock back. DMG: 30%

Final Smash: Jiggy Rain
Banjo pulls out Mumbo's Magic Wrench from Banjo-Kazooie: Nuts & Bolts, and calls forth giant Jiggies from the sky, that fall onto the other players. Kazooie separates from Banjo and can run around the stage, hitting players normally or with special moves. Beak Barge, Beak Buster and Beak Bomb will do half the damage they normally do without Banjo. When the Final Smash ends, Kazooie flys back into Banjo's backpack. Any players that are hit with or crushed underneath the Jiggies are instantly KO'd. DMG: Instant KO.


9: Dr. Eggman (Sonic The Hedgehog)
Smash needs more villains. And what better villain than the main one for Sonic The Hedgehog? Dr. Ivo "Eggman" Robotnik has been hunting the hedgehog for 23 long years. (God, I feel so old.) He has used many machines to do it. Badniks, Egg Robos, Egg Pawns, The Egg Fleet, The Eggmobile, Death Egg, Death Egg Robot, Egg Carrier, E-Series Robots, Egg Viper, The ARK, Egg Emperor, Egg Dealer (my god that was bad), Egg Wyvern, Egg Dragoon, Nega Wisp Armor, Egg Master (Lost World) & Metal Sonic. He also uses strong magical creatures to try to kill the hedgehog. Perfect Chaos, Solaris, Dark Gaia, Wisps, Time Eater & The Deadly Six. He has always ended in failure thanks to The Blue Blur and his friends. He has the IQ of 300 but doesn't show it all the time. I think he would be using his Egg Walker from Sonic Adventure 2 to fight his battles in the game. The doctor makes house calls. HO HO HO HO HO HO!

Neutral B: Egg Rockets
Eggman will fire 4 to 8 rockets from his Egg Walker. You just need to press the B button once for 4 rockets and press it 3 times for 8 rockets. If you press it twice, it will only fire 6 rockets. The rockets will either fly in a straight line or seek players, it's a 50-50 chance. You can't spam this attack. If you try, the Egg Walker will blow up in Eggman's face and cause 45% DMG to himself, it will KO you if you have a high DMG amount. DMG: 12%

Side B: Drill Lance
Eggman will use his boosters on the Egg Walker and out of the front, a big drill will come out and try to drill holes into opponents. (Guess where the drill came from). Eggman will charge up this attack if you hold the B button, the longer the button is held, the farther Eggman will go. (This may be a problem on some stages). The damage will change too. DMG: 15-28%

Up B: Egg Pulse
Eggman will be able to fly for a short time and trap his foes at the same time. If players are caught in the electric pulses, they will be electrocuted for 8 seconds. DMG: 8% per second

Down B: Egg Laser
Eggman has captured a Cyan Laser wisp and uses it's power to fire a bright purple laser that can shock players and takes up a ninth of the screen. You can move the laser when it's firing or about to be fired, but it can only be moved in front, or diagonally in the direction Eggman is facing. This move needs to be charged in order to use it. If Eggman's Egg Walker has smoke coming out of it, the move still needs to be charged. If the Egg Walker is glowing a faint yellow, the laser is fully charged and will do more damage. DMG: 26% (normal) 38% (fully charged)

Final Smash: Egg Emperor
Eggman will order Orbot to release his "secret weapon" as he flies up into the air. The massive Egg Emperor then flies into the background and can start raking up the kills. The A button makes the Emperor make laser slashes at the players, when Eggman executes this attack he will say "Take This!" whenever you press the button. Pressing the B button will fire huge rockets from the Emperor as they land on the stage and blow up foes. Pressing C will send out Egg Pawns from the Emperor. The Egg Pawns will have lances and shields or guns and shields. They will target the nearest player close to them and use their weapons. Pressing Z will have the Egg Emperor go further into the background and charge at the players in an attempt to ram into them, Eggman will say "CHARGE!" when he uses this attack. DMG: 20% (Laser Slashes) 45% (Rockets) 20% (Egg Pawns w/Lances) 25% (Egg Pawns w/Guns) 70% (Charge Attack)


8: Phoenix Wright (Phoenix Wright: Ace Attorney)
If he worked in UMVC3 why not SSB? Phoenix Wright is a very talented defense lawyer, talented in the various amount of ways he can get into trouble. Despite his looks and the way he acts, he is always focused on the job and never rests for that Not Guilty verdict. If he were to be implemented into Smash, I think they will stick to his "fighting" style in UMVC3. There's not really much you can do to change him. Phoenix's play style will revolve around him gathering evidence, investigating, and trying to win over the trial with his evidence and how his investigating was.

Neutral B: Objection!
Phoenix will point his finger at an opponent and say his trademark "OBJECTION!" and they will take damage from the speech bubble. DMG: 15%

Side B: Order In The Court
The Judge looms over Phoenix and slams his giant gavel down on Phoenix and the opponent Phoenix is next too. This move will also slightly damage Phoenix. DMG: 12% (Phoenix) 24% (Opponent)

Up B: Sneeze
Phoenix will sneeze so hard that it will shoot him into the air, causing damage to anyone that is near it. DMG: 18%

Down B: Present Evidence
Phoenix will take out the evidence he has collected and uses all of it against his opponent. This move will vary on damage depending on the evidence. It may also hurt Phoenix if you have collected bad evidence. After this move is used, all of your evidence will be gone, and the cycle of collecting evidence starts all over.

Knife Evidence - Phoenix shows a knife and it sends out 3 small, sharp projectiles that will go further apart in three directions. DMG: 12% (3) 8% (2) 5% (1)

Watch Evidence - Phoenix pulls out a stop watch as it fires a fast moving projectile that can stop opponents attacks, but not Smash or Special attacks. DMG: 13%

Folder Evidence - Phoenix shows a folder that can set up to 3 non moving projectiles that will explode if an opponent touches them. DMG: 12%

Vase Evidence - Phoenix pulls out a broken vase as evidence and throws it in a arc. DMG: 15%

Photo Evidence - Phoenix shows a photo that will send out a very fast projectile that can catch opponents off guard. DMG: 12%

Phone Evidence - Phoenix pulls out a phone that belongs in a case as it fires 3 floating projectiles that will block other projectiles before homing in on the nearest enemy. DMG: 14%

Bad Evidence: If Phoenix pulls out any bad evidence, the judge will scold him for it as it blows up in Phoenix's face. This evidence will only damage Phoenix. DMG: 20%

Final Smash: Guilty
Phoenix will say "HOLD IT!" as he gets the opponents caught in a lie, and the area turns into the courtroom as he cross examines them, and revels their evil plot and uses the evidence he's collected to make them panic as he finds out the truth. The Judge will then deam the opponents "GUILTY!" and slam his gavel down on them. The courtroom disappears and the opponents are sent flying afterwards. Phoenix's evidence will be gone after the Final Smash, so the whole cycle starts over again. DMG: 25% (For each evidence) 65% (The Judges gavel)


7: Sora (Kingdom Hearts)
Sora is a boy who lives on Destiny Islands with his friends, Kairi, Riku, Wakka, Tidus, and Selphie. He is one of the chosen Keyblade wielders who fights the Heartless, Nobodies and Dream Eaters. His world was swallowed by the darkness but he awoke in Traverse Town and met his two new friends Goofy the king's captain of the knights and Donald Duck the king's magician. The three of them travel all kinds of other worlds to fight off the heartless and Organization 13. A evil group of Nobodies dedicated to finding Kingdom Hearts so that they will be real, led by Xemnas.

Neutral B: Magic
 Holding B will make Sora flash a color, in this order: Red, Blue, Yellow releasing the B button will "equip" Sora with a magic ability, then, tapping B will cause Sora to execute a magic spell.

Red (FIRE)- Sora will thrust his Keyblade forward and yell "Fire!" and a ball of fire will blast out from the tip of the Keyblade. This travels pretty fast but deals minimal damage. 
DMG: 11%

Blue (BLIZZARD)- Sora will swing his Keyblade overhead and yell "Deep Freeze!" and a big chunk of Ice will fly from the tip of the Keyblade and eventually dip down, when it lands on the stage it will increase its size suddenly dealing anyone who touches it damage and encase foes in blocks of ice.
DMG: 13%

Yellow (THUNDER): Sora holds his Keyblade with both hands and thrusts it into the sky while saying "Thunder!" a lone lightning bolt falls from the sky striking his Keyblade causing a area effect of electrical energy to radiate out from him.
DMG: 15%

Side B: Strike Raid
Sora will throw his Keyblade at an enemy as it whirls around at a fast pace dealing a great amount of damage. After it hits the enemy, it will disappear in a flash of light and reappear in Sora's hands. DMG: 25%

Up B:  Flowmotion
 Flowmotion allows Sora to navigate his surrounding with ease, allowing Sora to leap from wall to wall or to jump very high. If Sora activates Flowmotion and connects with a foe before reaching the zenith of his jump, he will latch onto that foe and spin around them- making them resemble Link's Sword Spin attack dealing DMG and knock back to nearby foes, after a short moment of this Sora will perform the Blow-off attack slamming his Keyblade into the foes back dealing damage and huge knock back to the foe. If he does not come into contact with anyone when he reached the peak of his jump, Sora will perform the Kick Dive attack, channeling all the Flowmotion power into the Keyblade he comes crashing down to the stage, Keyblade first and spins on it when it hits the stage- or foe creating a blast of spinning energy.
DMG: 6% (per hit spinning around foe) 13% (Blow-off) 17% (Kick Dive)

Down B: Ars Arcanam
Sora will go all out on an enemy. He will swing his Keyblade around violently and very fast paced hitting them with so much force to leave them dizzy. You can't use this attack whenever you want. If Sora glows a faint red, you will be able to use this attack. DMG: 40%

Final Smash: Trinity Limit
 Sora will call out for Donald and Goofy and they come to his aid as an elaborate symbol appears below the trio, Sora holds his Keyblade up, Donald hols up his staff and Goofy holds up his shield to the center and a giant ball of energy grows, players will be prompted to buttons to gain power. Rays of light begin to burst from the ball of energy and then it explodes causing the screen to become white light- depending on how well players kept up with the button prompts will determine range and power. When the light fades Donald and Goofy leave the stage.
DMG: 55% (Max Power)


6: Rundas (Metroid Prime 3: Corruption)
Why must Rundas die!? Well, now that's out of the way. Rundas is a bounty hunter that helped the Galactic Federation on Norion when the Space Pirates attacked. He then saved Samus from falling after she beat Meta Ridley. He later was found on Brryo in the fire base and Samus noticed that he had fallen to the Phazon's corruption, so she had to defend herself. After his defeat, he gets impaled on his ice structures then Dark Samus swoops in and absors his Phazon, leaving him to be non-existent. RIP Rundas.

Neutral B: Ice Burst
Rundas will fire a bolt of ice at the opponent and it will freeze them in their tracks. DMG: 15% (10% to freeze)

Side B: Ice Missile
Rundas will fire one of his signature ice missiles to freeze an opponent or shatter them. DMG: 30% (30% to freeze)

Up B: Ice Surfing
Rundas will make a small ice platform and jump on it then use his powers to continue the platform by using it to surf around the area. He can use this only when he has a faint blue arua around him, almost like Hypermode. DMG: 25%

Down B: Ice Pillar
Rundas will create a sharp pillar of ice in front of him to try to impale his opponents. Runas can only have 4 ice pillars on the stage. Other players can try to break them by hitting them or throwing projectiles. If the other players get near them, they will suffer minor ice damage. If Rundas tries to create another ice pillar after his fourth one, the first one he made will shatter to make room for the new one. DMG: 38% (Pillar comes up underneath opponent) 5% (Ice damage per sec)

Final Smash: Cold Carnage
Rundas gets furious and creates a giant icicle he can whip around and slam onto the stage without it breaking. All the player has to do is move the c-stick or d-pad in the direction they want and Rundas will slam the icicle down that way. Any opponent who is hit by the icicle will instantly be KO'd. The icicle will only slam six times before the Final Smash ends. After the Final Smash ends, Rundas will say, "Gave you the cold shoulder huh?" DMG: Instant KO


5: Simon Belmont (Castlevania)
The original Belmont. Simon Belmont was the heir to the renowned Vampire Killer and of the Belmont Clan and became the most famous vampire hunter. He was born around the year 1669. Simon grew up hearing stories of his great ancestors who had defeated Dracula, along with those who helped them. As he trained in the ways of the whip, he would often wonder how he compared to these legendary warriors. At the age of 22 in 1691, he would be given the opportunity to prove himself worthy of his family's legacy. On Easter Day, 100 years after he was defeated by Christopher Belmont, Count Dracula had returned. He was reawakened by a dark order of humans on Easter Day during a dark mass in an abandoned monastery. Simon was determined to end the threat of a new reign of terror, and entered Dracula's Castle alone to face the Count. Simon slew Dracula's servants and then faced off against Dracula himself as his ancestors had. Unable to kill him in the battle and unbeknownst to Simon at the time, Dracula had managed to place a curse on a wound he inflicted on Simon's back.

Neutral B: Axe
Is swung in an arc. Most useful for enemies that fly in the air a lot, and are usually out of reach. DMG: 15%

Side B: Dagger
Can be thrown in a straight line to inflict damage. DMG: 5%

Up B:  Morning Star 
Simon uses the Morning Star whip extension to grab upwards, or, if he wants to, whip an opponent above himself. Once Simon latches onto something, he'll start
 swinging around until he is released onto something.

Down B: Holy Water - Is thrown at the floor. The holy water releases blue or green flames directly upwards and remains on the same location for several moments. This will wear out a hearty or heavy opponent that doesn't move around much very quickly, but requires good aim. DMG: 10% per second

Final Smash: Vampire Killer
Simon charges at his enemy and hits them onward to connect the Final Smash. He charges his whip and the Golden Cross on his back glows brightly. He rushes at his victim while they fail to block unable to comprehend his speed and power. Simon whips his victim five times vertically and charges his whip another time with more power before hitting his victim another ninety three times creating an illusion of a sphere. Simon ends it with a final two powerful hits totaling the combo to 99 hits. Simon lands on the ground and explains to his victim the power of a Belmont. DMG: Instant KO


4: Blaze The Cat (Sonic Rush)
Blaze is from the Sonic game Sonic Rush. She is a princess from another dimension (not the future) that was merging with Sonic's thanks to her evil nemesis, Dr. Eggman Nega. Blaze looks after the Sol Emeralds. She is gifted with the power of pyrokinesis, which lets her create and manipulate fire in any way she pleases. Blaze is normally calm, elegant and level-headed, but tends to conceal her true feelings. Devoted to her position, she sometimes gets herself bogged down by her own self-imposed strict discipline, which made her anti-social, withdrawn, and initially unfamiliar to the concept of having friends. After spending time with Sonic, however, Blaze was able to discover the true meaning of friendship.

Neutral B: Fire Claw
Much like the Homing Attack, when performing the Fire Claw, Blaze launches herself forward with a small burst of flames and homes in on a nearby enemy to attack. However, instead of going into a mid-air Spin attack like the Homing Attack, Blaze horizontally spins her body and sticking her right arm out in front to strike the foe. DMG: 10%

Side B: Fire Boost
Blaze will have an energy meter below her icon. When using the Fire Boost, Blaze turns herself into a fiery projectile. The Fire Boost can be performed as long as there is energy in the energy meter. Energy will regenerate over time no matter how much is used. DMG: 20%

Up B: Axel Tornado
Blaze sends herself into the air, while raising her right fist above her head. Once in midair, Blaze unleashes a burst of fire under her feet with her pyrokinetic abilities, while twirling around horizontally, allowing her to launch herself higher into the air and reach higher altitudes at different speeds. Also, during her ascend, Blaze uses her pyrokinesis to emit fire from her fist, enabling her to deal damage to obstacles during her ascend. DMG: 15%

Down B: Flames of Kilekion
This is a Soul Surge technique Blaze can use. When performing this technique, Blaze can either become a tornado of fire that can plow down any obstacle, launch a powerful kick, or accelerate to top speed. You can not spam this move, so use it wisely. DMG: 20-35%

Final Smash: Burning Blaze
The Sol Emeralds gather around Blaze and she uses their power to become Burning Blaze. In this state, Blaze is granted the power of flight, increased strength and speed, invincibility and her pyrokinesis is amplified to the point where she can summon and throw large fireballs. Blaze will only be able to walk around the stage, but where ever she steps fire is spread. DMG: 25% per second


3: May (Pokemon Ruby, Sapphire & Emerald)
May represents the third generation of the Pokemon games, Ruby, Sapphire, Emerald and their remakes Omega Ruby and Alpha Sapphire. May will have the 3 starters from the third generation of Pokemon. Torchic, Marshstomp and Secptile. She will act just like Pokemon Trainer.

Torchic Neutral B: Peck
Torchic jumps forward to hit it's enemy with beak. DMG: 5%

Torchic Side B: Quick Attack
Torchic will charge ahead with it's body at great speed. DMG: 12%

Torchic Up B: Fire Spin
Torchic uses fire spin upwards surrounding itself with flames burn opponents that may hit. DMG: 25% 2% per second on fire

Marshstomp Neutral B: Mud-Slap
Marshstomp will shoot out some mud from it's mouth to hit opponents. DMG: 13%

Marshstomp Side B: Mud Shot
Marshstomp will shoot a long line of mud from it's mouth and will make the ground slippery. DMG: 25%

Marshstomp Up B: Muddy Water
Marshstomp will summon and ride a giant wave of murky water in a upward angle to wash away foes. DMG: 32%

Secptile Neutral B: Detect 
Secptile will focus to detect it's opponents move and quickly doges and hits them in the back. DMG: 10% 0% if it doesn't connect

Secptile Side B: Leaf Blade
Secptile will dash forward and slash at it's opponent with it's blade arms causing grass damage. DMG: 20%

Secptile Up B: X-Scissor
Secptile will use X-Scissor in a up and right direction as it also jumps a great height. This attack can destroy shields. DMG: 30%

Down B: Switch Pokemon
May will call back whatever Pokemon is out and put another one back on the field of battle. DMG: 0%


Final Smash: Triple Finnish
Once any of the Pokemon gets the Smash Ball, May will send out Torchic, Marshstomp, and Secptile all at once to unleash their most powerful attacks in front of them. Torchic will use Flamethrower, Marshstomp will use Hydro Pump, and Secptile will use Leaf Storm. Text will appear at the botom of the screen and May will say "Let's Go! Tripple Finish! It's Super Effective!" After the attack is over May will bring back two of the Pokemon leaving the one who got the Smash Ball. DMG: 60%


2: Rouge The Bat (Sonic Adventure 2)
Rouge The Bat is the sexy bat (duh) from Sonic Adventure 2. She was helping Shadow and Dr. Eggman in their scheme just to get at Dr. Eggman's files for the government. She loves gems and jewels of any and every kind. She is always butting heads with Knuckles to get at his Master Emerald so she can keep it. Her legs are her most dangerous weapons, despite what you may think. She flirts to get what she wants, but if you give her fake jewelry, you just dug your own grave.

Neutral B: Charlie Kick
Rouge will balance on her hand to deliver a powerful kick using both her legs to her enemies. DMG: 25%

Side B: Bomb Toss
Rouge will toss a bomb or three bombs if you hold down the B button in front of her. DMG: 15-45%

Up B: Uperkick
Rouge will kick her leg up high in the air, to launch her opponents and gain some altitude. Once the kick hits, Rouge will kick her opponent 11 more times. This attack can hit multiple opponents. DMG: 24% (2% per kick)

Down B: Drill Dive
In order to use this move, Rouge must be in the air. Rouge will begin diving directly downward on top of her opponent. When performing the Drill Drive, Rouge will descend at such a fast rate that it will leave afterimages of her. The Drill Drive can be stopped before reaching the ground as well, thus allowing the Rouge to fall normally. DMG: 32%

Final Smash: Black Wave
When performing the Black Wave, Rouge raises her left hand and twirls around herself once, while calling out the move's name. She will then form a series of harmful black ripples around her opponents. Black Wave targets the opponents wherever they might be and causes damage when it hits. DMG: 70%


1: Ridley (Metroid)
Behold! The space dragon thing and leader of the Space Pirates. Ridley is the long time archenemy of bounty hunter Samus Aran. Ridley was also the one who orphaned Samus at a young age, killing her parents after she tries to befriend him. Ridley can always cheat death, he has cheated it so much that he has been called the Cunning God Of Death. He loves to get his claws dirty and he survived once by only eating human flesh. Ridley shows no mercy or remorse at all, going so far as to kidnap the baby metroid and kill the scientists that were studying it. The gaxaly and universe will never know peace with this space dragon commander around. (Oh and that story of him being too big to be in SSB is complete bullshit. Sakurai put him in as a boss character in both Brawl and 4 and he's fine in both. Use his 4 model you fucking troll!)

Neutral B: Fire Breathing
Ridley will do his trademark fire breathing. Works the same as Charizard and Bowser's fire breathing also setting enemies on fire. DMG: 20% 5% per second on fire

Side B: Claw Swipe
Ridley will swipe at his opponents with great power, and speed despite his size. This attack is chargeable. Hold the B button down to charge it, Ridley will glow a dark red when the attack is fully charged. DMG: 20% (50% when fully charged)

Up B: Giant Slam
Ridley will jump up and land with such power that it will stop his opponents in their tracks. If you hold the B button Ridley will jump and slam down three times in quick succession. DMG: 35%

Down B: Tail Slash
Ridley will fly and drag his tail along the stage trying to skewer anyone caught in his path. DMG: 25%

Final Smash: Meta Ridley
Ridey will have metal appear out of nowhere and attach to his body and Meta Ridley is unleashed! His attacks will be doubled in power and range making so that the only way to avoid being hit by him is to dodge. If a player uses thier shield, he will break it instantly. Meta Ridley can still be hit while in this form, but it will be halved. When the Final Smash ends, Meta Ridley will collapse and the metal will fall off him.
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